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Reinventing the Job
by Mary Jane Adams
I am thankful every day to have food on the table, a roof over my head, and a job
that I enjoy (most of the time.) I am thankful to have made the transition from
contracting to direct full-time employment at the company where I work. I am thankful
to know that the work I do and the contributions I make to our project are noticed
and appreciated. And I am acutely aware of how rare all this is in a world where the
economy is turned upside down, unemployment is higher than it's ever been in my lifetime,
and the overall mood of the country is bleak. Still, it is hard for me to fathom how
different the working world is now than it was a few years ago.
In 1999, after working for five years as an editor at a traditional book publishing
company, I was hired into a dream job. At that time, I didn't even know what information
architecture was; yet I was hired to be an information architect at a growing Web
consulting firm. I quickly learned that information architecture was very similar to the
work I had been doing as an editor—ripping apart and reconstructing sentences,
breaking information into digestible chunks, and changing text formats to help readers
easily find what they seek.
Organizing the information presented on a Web site involves processes that are similar
across many types of communication vehicles, whether a book, lecture, research paper,
PowerPoint presentation, or any other medium. The common denominator is finding the best
way to communicate a message to a particular audience within the inherent structures of the
medium. Print publications and the Web share the written word; all the traditional rules of
grammar, syntax, and literary expression apply to both.
However, there are subtle differences in the way people absorb the information they read on a printed page versus a
computer screen. In a publishing house, readability can assess how easy or hard it is for readers to receive
the intended message. On the Web and in the software industry, usability is the yardstick
that measures ease of use through interaction. In other words, how easy or difficult is it
for someone to get from the home page to a desired page? Is the navigation intuitive and
easy to follow, or does it involve circuitous wandering from link to link? Usability
includes readability plus a whole lot more.
My position at the Web firm became an opportunity to adapt skills I already had to a growing
new medium, the Internet. This was my teeth-cutting job in the tech sector, and no school
could have taught me what I learned during the two years I spent there. I learned the
important difference between writing for print and writing for the Web. And I discovered a
passion for user-centered design, which applies the usability yardstick to Web sites and
software to ensure that people will actually be able to use new technology rather than
scratch their heads and stare at it.
In addition to learning basic principles of information architecture, I also learned how
to write and develop many types of documentation that are useful in creating Web sites and
software applications, including use cases, site maps, interactive storyboards, Web
prototypes, and usability studies. These types of documentation help a Web site development
team clearly define what they are doing and where they are going. Such documentation can
also help clients and people who will use the Web site understand the team's overall design
before they create it. Documentation is necessary to help all parties see a common picture
of a project and communicate their ideas and concerns. After all, communication is the
purpose of all documentation.
Create Storyboards Tomorrow
One of my first assignments at the Web firm was to work on a team that was developing
storyboards for a Web site. I had a week to create the storyboard template. I protested to
a friend, "I've never made storyboards!" He said, "If you had to create storyboards
tomorrow, what would you do?" The question ran around in my head for a day. Then I
realized that I could send an e-mail message to work colleagues asking if anyone could
share examples of storyboards they had created. Within 24 hours, my in-box was filled with
examples. I showed a few of them to our team, and suggested a hybrid approach that I
thought would work for our project. Everyone liked the idea, and it became the template
for our storyboards. The Web firm did not last long. Its stock price went up, and then it
went down and never recovered. I went out when the CEO announced the third round of layoffs
through a videoconference that all employees could stream to their desktops. What a weird
way to lose a job! But I soon discovered that the timing was fitting. I lost my job on
November 30, 2000, and my beloved aunt Jane died a week later. I needed downtime to grieve.
It gave me an opportunity to reflect on my whole life and what I was doing with it. It gave
me plenty of time to look for my next job. And strangely, the job found me.
Serendipity
A former colleague told me that a contract technical writing position had become available at a
company where he was about to take a different job. I interviewed for the job and got it.
Given the current economic climate, I was extremely lucky to go from a layoff to a
contract position within two months. However, after I started the new job, I found that I had
joined a dysfunctional software development team. Constant infighting on our team caused the overall design of our project to change almost daily. I
had entered complete chaos. Over the year that followed, I felt that I was witnessing
everything that can possibly go wrong on a software development project. That being said,
I had some satisfaction in being able to know this. At the previous Web firm, I had
learned about sane approaches to software development that make everyone's life and work easier. Documentation
actually plays an important role in helping a software team move from the chaos of
brainstorming to a well-conceived design. Communication is the key. Since many software
developers resist documenting what they do, a tech writer can play a very important role. I
gradually found that my work helped get our project back on track.
Fortunately, the software team moved beyond its dysfunctional stage and is now coding with
new purpose. Today, I am creating a Web-based format for all of our technical documentation
and moving all of our paper-based documentation to our intranet. My next project will be
creating a help system for our Java-based software, and my manager asked me to help
with our graphical user interface (GUI) design. My information architecture experience
was a necessary precursor for all of this.
When I worked at the publishing company a few years prior, I didn't know a thing about software
development processes. In fact, I sometimes saw openings for technical writing jobs, but
never felt that I had the qualifications to pursue them. How did I gain these skills in just a
handful of years? How did I learn all this stuff that was so foreign in my publishing world?
I just had to find the courage to dive into the unknown with confidence that the abilities
I already had in my backpack were sound ones. I also had to learn how to read programmers'
scrawl, but that's another matter. These are the most important lessons I've learned:
Don't be afraid to ask questions, and don't be afraid to dive into new things you've
never done before. You never know what you will learn along the way. And you might learn
to do things you never imagined.
Mary Jane Adams is a writer, editor, and information architect. She
aspires to be a successful sea kayaker in the Pacific Northwest.
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